when the counter-strike team won the competition in the early stages of mod development, it was a strongly held belief among the team that the team based game mode of counter-strike: condition zero was entirely unnecessary and that the free for all game mode would work just fine. as of 2012, the final product released by turtle rock is proof that the team mode was in fact a bad idea and that the free for all should have been used. the removal of the team mode as well as the removal of several other features in counter-strike: condition zero leads to a free-for-all game mode where there is no objective and teams simply kill each other.
the map cobblestone is the only map that was developed completely by the original turtle rock studios and only uses the tools available in counter-strike: condition zero. while the map has very little geometry, all of the textures and models are accurate to those seen in counter-strike and the map is playable despite the simplicity of the design.
the map objective was originally released as part of turtle rock studios development package for counter-strike: condition zero and was considered a de-facto map. in 2011, the map was added to the official counter-strike mod for the first time.
the new version of condition zero also adds new art, sounds and objects that are generally the same as in the original game, but with an artificial colorization. objects such as crates have been recolored with reddish yellows and green to resemble the more typical coloration of ctf maps, a criticism of the original game's visuals. there are also new sounds to the game as well, such as the sound of a door opening and closing as well as some shout sound effect changes. the most significant improvement over the original game is improved graphics, as high-end computers are able to smoothly run the game. 3d9ccd7d82