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NHL 2004 is the next development version of the famous hockey series initiated by the corporation Electronic Arts Inc. in 1994. Traditionally, the authors have made every effort to make the game as faithfully as possible correspond to reality, and therefore obtained a license through in action, we can see 30 teams (Detroit Red Wings, New York Rangers, etc.), included in the US-Canadian professional league National Hockey League, and also 20 national teams and 39 international clubs (such z Niemiec, Finland and Sweden). In the game there are genuine players forming part of these teams, we also see authentic costumes teams, sponsors' logos, etc. Note: Demo allows you to magnificent single game between Anaheim & amp; New Jersey. Last update: Wednesday, September 10, 2003Genre: SportsFile size: 73.4 MBFiles for NHL 2004 Name
All of the usual conventions for a dynasty mode apply in NHL 2004, including player/CPU trading, free agent signing, roster management, and the like. However, duties are now split up between the GM and the coach. Coaching duties basically entail managing your team's lines, assigning jersey numbers, and monitoring the league schedules. The real bulk of the mode's duties lie on the general manager's side. Duties for the GM include signing, releasing and trading players, monitoring less tangible aspects (like team morale), and maintaining the day-to-day finances of the team. As you start your franchise from scratch, your players' morale generally tends to be on the lower side of the league, and, more often than not, they won't be playing to their full potential. To fix this problem, you have to upgrade your staff and facilities by gaining experience points.
NHL 2004 supports exclusive online play for the PlayStation 2, and it offers all of the benefits featured in the rest of EA's current online lineup, including tournaments, voice chat, and downloadable content. After logging in to EA's servers, you're immediately able to jump into a game by accessing one of the available lobbies or by creating your own. With tournaments, you have the option of either joining an existing one or creating your own. When creating a tournament, you can determine whether you want it to be ranked on the leaderboards or not, how many teams you want (from four to 16), if you want unique teams to be allowed, the length of rounds (from one hour to three days), and whether the tournament is public or private. In terms of performance, nearly every game we played against an opponent with a decent connection speed was as smooth as smooth can be. There was no notable lag nor any drop-offs to speak of.
To sum up NHL 2004, it's simply a great game of hockey. The new additions to the gameplay, all-new dynasty mode, and upgraded graphics all provide a really excellent experience. Additionally, the PS2 version's excellent online play bulks up its lasting value even more. Although the game does fall just shy of beating out ESPN NHL Hockey as the current champion of simulation hockey titles, any previous fan of EA's NHL series will find very little to complain about in this installment and should absolutely check it out.
Players who grimaced at NHL 2003's humorous approach to color commentary will be pleased to hear that Don Taylor has been replaced with ex-NHL player Craig Simpson, who offers a more traditional take on analysis. In addition to all 30 NHL teams from the 2003-2004 season, NHL 2004 offers 20 national teams as well as an international league composed of 39 teams from Germany, Sweden, and Finland. As with other EA SPORTS releases for 2003, players will be able to track personal ratings and unlock special features using saved games from each of the publisher's sports titles. Both the PlayStation 2 and PC versions of NHL 2004 have the added benefit of online play for head-to-head competition along with chat support.
NHL 2004 is a must-have game for rookie hockey fans and purists alike. There are a number of reasons for this, but the key ones are pretty compelling. In addition to some welcome gameplay tweaks and AI improvements by new developer Black Box, NHL 2004 also ships with a beefy new dynasty mode where Glen Sather or Bobby Clarke wannabes can micromanage their favorite teams for a full twenty seasons. Throw in some impressive new player animations, graphic upgrades, multiplayer enhancements, and a retooled fighting system, and there are more than enough goodies here to justify the upgrade.
The gameplay improvements probably won't be popular with the arcade crowd or anyone else who actually preferred the slapstick commentary, dramatic camera work, and double-digit scores featured in NHL 2003. NHL 2004 delivers a much more authentic representation of the fastest game on ice and this is reflected in its tight checking action (low-scoring games are now the norm) and truer-to-life gameplay mechanics. Defenders clutch and grab at speedy forwards with the same brutal degree of effectiveness they employ in the real NHL, and as a consequence, it's no longer possible to run up the score on opponents by executing stock one-timers, play after repetitious play. True hockey fans have detested the "trap" since Jacques Lemaire foisted it on us it with the New Jersey Devils in the mid-'90s, but like it or not, it's part of the game and Black Box has taken pains to model this in NHL 2004. Although this new close-checking AI is still several notches from perfect -- games can still be won with suspicious momentum shifts or goon factor defensive tactics -- it's nevertheless a significant improvement on past versions.
Also complimenting the game's new sim-like presentation are upgraded control options and an all-new fighting engine. If your gamepad is appropriately equipped, you can now direct two-button touch-sensitive passes and control the direction of your hits and bodychecks with the game's new "Bruise Control" feature (the decision to fight is now left entirely up to the player). If you do decide to drop the gloves, however, the new fighting system offers an entertaining diversion that should appeal to enforcers and speedsters alike. As with past versions, the configurability of NHL 2004 is extensive and everything from the overall AI difficulty to puck elasticity and friction can be set with a series of easily adjustable sliders.
15. Brandon Dubinsky, C, Nashville Predators (No. 60 by New York Rangers) -- Before missing the 2019-20 season because of a chronic wrist injury, Dubinsky was considered one of the toughest two-way centers to play against in the NHL. He is eighth in the 2004 class with 438 points (153 goals, 285 assists), third with 21 shorthanded points (11 goals, 10 assists), 2,158 hits and 5,777 face-off wins, and 10th in game-winning goals (26). He has scored at least 40 points in seven of 12 seasons since becoming a full-time NHL player in 2007-08 and has never finished below 50.76 percent in face-off winning percentage. -- Mike G. Morreale, staff writer
17. Kris Versteeg, RW, St. Louis Blues (No. 134 by Boston Bruins) -- Versteeg scored 63 goals and 143 points in his first three full NHL seasons with the Blackhawks, Toronto Maple Leafs and Flyers. He had 14 points (six goals, eight assists) in 22 games in the 2010 playoffs to help Chicago win the Cup, something he did again with the Blackhawks in 2015. Versteeg finished his 11-season NHL career with 358 points (149 goals, 209 assists), 16th in the 2004 draft class. -- Frank Giase, staff writer
Installing NHL 04 Rebuilt takes a while. First, you have to find a PC copy of NHL 2004. You can do that on Amazon, where copies go for around $30, or by other, legally dubious methods. You need to install the ancient game, which can be a challenge on modern computers. Then you need to download one gigabyte of files, offering everything from the replacement user interface to arena goal horns and photos of the players faces. These all need to be unzipped and dragged to the proper folders.
NHLView is the roster editor for EA Sports NHL Hockey series on PC. This is by far my biggest and the most important project. The development started in the year 1999 and back then I could not have foreseen that it will be the main editor used by the online community in the future. In 1999, I was just playing around with the roster files and never planned to release anything to the public. And in fact I did not: NHLView 2000 never came out and you will not find it on this web site. However, it was the foundation of the editor I released the following year for NHL 2001. It enjoyed huge success and I decided to continue releasing editors for EA Sports NHL game. Before NHL 2004, all my editors used the same code that I started in 1999, but with the release of the new NHL 2004 the roster format was drastically changed (improved) and the editor had to be totally rewritten. While I was at it, I decided to adopt the unified architecture so that one editor can handle all NHL games. I tried to keep supporting older NHL games after NHL 2004, but in the end it did not work out. The current version of NHLView is able to edit NHL 2004, NHL 2005, NHL 06, NHL 07, NHL 08 and NHL 09 rosters. It is also able to open NHL 2002 and NHL 2003 rosters in read-only mode for the sole purpose of exporting the player data. To edit these older games, use NHLView 2001 and NHLView 2002 respectively. If you are looking for the editor for more recent console versions of the game, visit the NHLView NG section. 59ce067264